Afflice in Chains

Afflice in Chains

a Solo DPS Build

by Sheeplover

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Blood / Elemental

Active Abilities

  • Open Vein (Blood:Possession, Chain, Builder)
  • Infection (Blood:Profane, Chain, Afflict, Consumes 3)
  • Electrical Storm (Elemental:Spark, Chain, Consumes 3)
  • Flashpoint (Elemental:Altered States, Multitarget Afflict, no resource interaction)
  • Lightning Manifestation (Elemental:Tempest, Chain, Consumes 2)
  • Liquidation (Blood:Chirugia, Multitarget Afflict, Heal, no resource interaction)
  • Plague (Blood:Malediction, Elite, Afflict, potentially multitarget, no resource interaction)
  • Whatever Rocket Launcher ability you care for / have

Passive Abilities

  • Chain Reaction (Elemental:Mortality Curve)
  • Salt in the Wound (Fist:The Outback)
  • Bloodsport (Fist:The Outback)
  • Molecular Exploitation (Elemental:Altered States)
  • Criticality (Elemental:Altered States)
  • Vital Fluids (Blood:Transmission)
  • Gross Anatomy OR From the Abyss OR Live Wire (Blood:Transmission OR Chaos:The Value of X OR Elemental:Altered States)

Rotation

Open with Liquidation to get it on cooldown, if it’s not available. Use Flashpoint and Plague whenever possible, but always make sure the target is Afflicted before using Flashpoint.
Use cycles of Open Vein into Infection and Electrical Storm, dropping Lightning Manifestations whenever you think a fight will last 10 seconds or more. You can’t rotate statically, as you’ve got to react to the frequent Vital Fluids procs giving you free resources – more Blood than Elemental, due to using a Blood builder. If you prefer more Elemental resources, swap out Open Vein for elemental’s Arc Flash, another chain builder. I use Open Vein because it casts in 0.5s rather than 1s.

Gearing

You want +crit rate above other stats. Further than that, crit power, hit, penetrate and defensive stats are your perogative. I gear for crit damage, as it synergises with crit rate, but this could work with frequent critpens or high hit as well.

You want +crit rate above other stats. Further than that, crit power, hit, penetrate and defensive stats are your perogative. I gear for crit damage, as it synergises with crit rate, but this could work with frequent critpens or high hit as well.

What makes the build tick?

This build synergises around the afflicted state, on-hit triggers, on-crit triggers and chain attacks. The triggers synergise as follows:

Bloodsport causes all attacks to apply an afflict. Chain Reaction causes all chains to apply an afflict  Molecular Exploitation and Salt in the Wound cause each affict application to cause a bonus amount of damage. Criticality fires off a chain from each critical hit – applying further bonus ticks from the hit and chain. Vital Fluids gives bonus resources on afflict application. All abilities cause an afflict of their own, or are chain abilities, or are both.

Elite passives: Gross Anatomy is useful for sustained fights, as afflicts will fall off from various effects causing more hits. From the Abyss works wonders if you’re in close range, as it’s an AOE ability. Live Wire causes random high damage ticks against effectively random targets you’re fighting.

This doesn’t hold up well for farming Nightmare mobs or in dungeons, but it served me well while leveling through Egypt and early Transylvania.

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