Crafting in the Secret World
Using Assembly for Glyphs, Talisman, Weapons, and more
Welcome to our updated assembly information page. All assembly works from your crafting interface (Y by default). Assembly is used to create, deconstruct, or improve a number of the items that drop in the game world.
Crafting should not be overlooked as (a) much of the best gear in the game comes from crafting recipes, (b) crafted gear is far more customizable than dropped gear and (c) some quests in the game require crafting steps to complete.
The crafting interface is very simple. As you can see below, there are three main areas of the crafting interface. The first area is a 4×5 rectangle. This is where you place materials used in crafting and it is also where you find the materials gained form deconstructing items.
Below the rectangle are two boxes. The first is the TOOL box. This is where you place your crafting kits. Each kit (weapon, talisman, consumable, glyph or gadget) is used to create items of its specific type.
The Toolkits used in TSW Crafting
Weapons create all nine types of weapons,
Talisman create all seven types of talisman
Consumables create both potions and animas
Glyphs create all nine base types of glyphs as well as all of the 36 possible 2-effect glyphs
Gadgets create the three types of gadgets as well as the various kickback gadgets
The final box is context specific. When you are crafting, this is where you see the Result (as in the picture below). However, when your assembly window is empty, this is where you place items you wish to deconstruct.
Crafting in TSW – Assembly Recipe Patterns
The following spreadsheet contains all known recipes in the game. The recipe PATTERN remain the same regardless of the quality level of the utlimate item or the echelon (green, blue or purple). However, the material quality increases with both the quality level of the item AND in some cases, the echelon of the crafting kit.
Additionally, there are potions that can be crafted that can last through death. They can be made for Hit Points (water), Attack Rating (Fire), or Healing Rating (Dust). They use the pattern shown below in the third tab (under Potions).