Previous Encounter – Orochi Dead-Ops – the Triplets
The fourth boss encounter in the Ankh is a fairly straight forwards encounter. Its purpose is to introduce two effects that will re-occur in the final boss fight. The fight itself is relatively low DPS with only one important mechanic and a couple of effects from the boss itself.
Adds – throughout the fight, Orochi agents laying dead in the encounter area will reanimate. When they do, they will begin buffing the Arachnid. You can tell this is happening because a white beam leaps from the agent to the Arachnid. Kill the agents as quickly as possible and return to the Arachnid.
Attack – the basic damage from the Arachnid is fairly low, physical damage. This is true until the agents start spawning. The agents “buff” the Arachnid, giving its basic attack a physical and filth component. This can stack up to quite a high level and become deadly if not well managed. However, if your DPS is staying on their toes, this should never be an issue.
Black Bile – This is a targeted filth attack coming from the Arachnid. It is quite low damage.
Filth Undertow – the Arachnid also drops filth puddles onto the ground. These persist for a few seconds and cause damage to anyone lingering in them. Tanks should take care to position the Arachnid in such a way that the DPS can easily stay on the Arachnid while avoiding old filth puddles.
The Filth puddles and buffing effect will return in the final Ankh encounter.
Next Encounter – The Colossus, Malothet



