Head of Glamr
The Head of Glamr is one of three lair bosses located at the Kingsmouth lair. Agetor writes that the Head is a:
Big purple blob that has a large AoE easy to evade and a chain lightning. The chain lightning ability gain range on a buff that can be purged. The range is limited to start with but at stack 5 the range can hit at the max firing range of Assault Riffles. About 175 000 HP and otherwise has 3 buff that can’t be purged. Heal on glance, immune to impair and hindered and higher penetration chance.
In our experience, the Head has two attacks. His attack and a circular PBAOE. We never triggered the circular attack, so the effect is unclear.
However, the basic attack from the Head can be problematic. For tanks, the attack damage (all magical) is relatively low and a nightmare geared tank should carry enough block to push his penetrates off the table. My gear, at the time of this fight placed my block around 600, and I suffered no penetrations and actually had a significantly high block rate (88% against his attcks). You are, thus, probably fine with 450-500 block to negate penetrate.
The problem with the basic attack is that it chains. Also, as per Agetor (but unaware to us on our first run-in), the chain is tied to a stacking buff on the Head. As the buff increases, so does the distance of the chain. We didn’t know this and, well you can see the result in the ending video.
Patterns required for Head of Glamr