Hell Fallen is the last “normal” dungeon in the game. You can enter this dungeon from the City of the Sun God – it’s quite out of the way to the far north. This is the second dungeon in the “hell saga.” In this version, you will be helping Wicker defend himself from a demon onslaught.
Hell is a Q9 dungeon. It is doable with groups in Q6/Q8 blue gear from the prior dungeons. If you can handle Ankh reasonably easily, you are more than ready for hell.
| Number | Zone | Loc | Notes |
| 16 | Hell Fallen | 197, 727 | Entrance |
| 17 | Hell Fallen | 349, 723 | Storm area |
| 18 | Hell Fallen | 370, 658 | Up ramp |
| 19 | Hell Fallen | 318, 635 | |
| 20 | Hell Fallen | 492, 541 | |
| 21 | Hell Fallen | 523, 661 | Wicker area |
| 22 | Hell Fallen | 509, 672 | Wicker area |
Right away entering the zone, you are greeted with “hell winds.” These storms lock out your abilities and do progressive damage to you. The only way to avoid them is to hug walls of buildings or platforms. Unfortunately, these often have demons waiting. It is important to move, and stay, as a group as you progress. The hell winds will let up when you get to the first major ramps!




