Mortal Sins – Steps 21-29 (Carpathian Fangs) Walk through with spoilers

Mortal Sins, TSW Story Line

Carpathian Fangs Steps: 21-29

The story prior – Mortal Sins 1-20

Mortal Sins concludes in the Carpathian Fangs playfield of Romania.  In this segment, the players race against time to put an end to Mara and to uncover the secret plot unraveling the Gaia engines.  The players will continue to work towards fulfilling the prophecy of the Eagle, the Owl and the Dragon.  This TSW Guide, as is normal for our guides, contains spoiler text so you only get hints on the step you need help.

Mortal Sins: Step 21

“Go to Carpathian Fangs.”

 Mortal Sins: Step 22

“Find one of Mara’s messengers.” 

Need Help with Mara’s messengers?
You find the messenger near 634, 1268.  Do NOT attack said messenger, quest updates to “Follow the messenger.”  Follow him down the road for some ways, quest updates at the Eagle’s nest to 667, 1061.  He enters a building, wait for the Vampiric messenger and follow him.

The vampire enters at 890, 1146.  Wait for the Hybrid messenger and follow him to 980, 954 where he enters a door.  Wait for the Hybrid messenger to come back out and follow him.  At 1047, 840 you get an update to “Inspect the site.”  Approaching it triggers a cutscene.

 Mortal Sins: Step 23

“Follow Emma.”  Emma leads you to 901, 878.  This gives you an intensive cutscene with flashbacks tying Emma and the Prometheus Initiative together.

Want a hint to the back story?
Check out the photo of girls in our Virgula Divina guide, Emma is in the bottom right of the picture.  She was part of the Orochi experiment.

Mortal Sins: Step 23, following Emma

 Mortal Sins: Step 24

“Find the One.”  Follow Emma again.  Emma leads you to the house at 635, 638.

Need Help finding the One?
No, you aren’t in the Matrix and you don’t need Neo.  The One is Callisto, located at 905, 434.  You can enter his cavern complex via, Repentence Cavern at 930, 502.

 Mortal Sins: Step 25

“Join Callisto at Mara’s Palace.”  Hop into the moat and traverse to the cavern near 343, 963.  “Enter the Palace Below.”  You enter the instance.

 “Find a way to unlock Mara’s chambers.” 

Need Help with Vampires and Rituals?
You run into a number of Vampire Sadists, these are relatively strong opponents that must be defeated before they wrack up 5 blood stacks.  Near the far door, you have to face potentially three.  You can use Line of Sight pulling tactics to get just two.  With a well timed impair and a good AOE build, you can take two out.

In the center of the room is an altar, it won’t activate just yet.  On the far side is a door, it won’t activate either.  However, down in the basement area of the room you are in are flesh-thing monsters, they drop body parts.  Collect a set.  You need a Head, Torso, two arms and two legs.

Place the body parts on the altar – I had to do a circle to place all of them.

“Enter Mara’s Chambers.” Head through the door.  Mara awaits.  She may be a hard fight, build depending.  She summons adds to her aid and she casts a wide area pbaoe.

Need Help defeating Mara?
I used the Blue Mountain Fist/Blade build (at QL10) with primarily tank gear and found the fight to be quite easy.  It appears you can LOS the PBAOE using the horses in the room.  On Aela’s attempt, we observed that the horse statues become destroyed after you hide behind one.  So, apparently this is a reasonable tactic and is par t of the timer for the event.

When you defeat Mara, Callisto conducts his summing trick and brings back Dracula himself.  Dracula takes  Mara out and the quest updates to, “Return to the Carpathian Fangs.”

 Mortal Sins: Step 26

“Enter the Breach.”

Mortal Sins: Step 27

“Follow Emma”

 Mortal Sins: Step 28

“Follow Emma into the chasm.”

 Mortal Sins: Step 29

“Find the source of the energy.” 

You pass through a portal and receive the message “Find a failing Gaia engine.” 

Need Help with a failing Gaia engine?
Three pulsars on your left and three on your right each release anima with a tone.  The center aura does nothing.  Walking through the center aura (the blue one) places you in a new area.

Mortal Sins: Step 29

The new area has a number of beasts in it.

Mortal Sins, step 29: Am I back in Shadowlands?

There is a portal right where you exit, take it.  Enter the Gaia engine where you land.  The 4th pod is out of tune, fix it.  The quest updates to “Find the next failing Gaia engine.”  Keep following the portal fragments until you find an engine with a way in.

Mortal Sins 29, Inter-dimensional repair man at your service

After about three portals you find the way in.  The 2nd pod is broken in this one.  The quest updates to “Find a way to enter the crater.”  Keep taking portals until you land on one without a new direction to go.  Hop off and run uphill.

Mortal Sins 29, entering a Gaia engine

The quest updates to “Repair the prison or attack it.”  Now its time for the big choice.  If you choose to repair the prison (using the audio clues), you side against the dark matter.  If you free it, who knows.

Mortal Sins, step 29.  the final prison

Need Help repairing the prison?
Screw it, things in prison for multiple millennia probably merited being there.  I repaired the prison.  The notes are slightly off tune.  If you stand right behind a note, you will hear a slight buzzing sound if it is off.

For me, the repairs were the 3rd, the 7th and the 9th note, but this might change for others.  Stand and listen after you “repair” a note.  If it buzzes (high pitched bee sound), you made a mistake.

Mortal Sins concludes with a return from the angelic (or dark angelic) visitor from the introduction dream.  This prison has been restored, but others made other choices.  There will be more challenges ahead.  The story pauses!

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3 Responses to Mortal Sins – Steps 21-29 (Carpathian Fangs) Walk through with spoilers

  1. Pingback: Mortal Sins - Steps 1-20 - Besieged Farmlands and Shadowy Forest - TSW Guides

  2. Victor says:

    Step 29 is not very clear but the spoiler even doenst come close to a solution that I found..

    The song play over are 12 musical notes making a song gonna say is played over a piano there are 12 balls of fire or Anima. From left to right starts the song… the way I did it I wrote 1-12 on a piece of paper and use as key map like a paper piano every time the note sounded wrong I mark the number till the song so end up with 4, 9, 11, 12 again left to write from where you enter the crate as there are divide in groups of 6 and the opposite is another separation equal to the one where you enter the crate..
    to make it short once you click on anima you think are your numbers you will hear the melody with less buzzing sound,, for some reason I had to hit 11 twice to get the update…

  3. Mikael says:

    There is an even easier way to tune the nodes,
    If you pay attention the off nodes burn slightly less and are a little smaller.Just tune those and you are done.

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