A Solo Build by Silix
Blade Blood Survival Build
This build is a Survival build submitted to us by Silix using our Submit a Build feature.
- Grass Cutter,
- Open Vein,
- Stunning Swirl,
- Martial Discipline
- Flight of daggers,
- Destiny Fulfilled,
- Fatal Flourish,
- Salt in the Wound,
- Iron Maiden
Start from range, Open Vein will apply chain afflict with Bloodsport on a number of your targets. This is a pretty fast cast (0.5 seconds) and I usually spam a couple. Once the targets run to you, or in the case of a caster, you run up to it, start melee rotation.
If you have any blade resources, hit Destiny, this has good chance to penetrate, regardless, because target has afflict, you’ll deal additional DoT. When you have no blade resources, hit Grass Cutter which is a simple resource builder and do more damage with Afflict. This will cash in Destiny Fulfilled passive as well.
Once you have 1 blade resource, hit Destiny again.
If you have 3 blood resource, hit Bloodshot. If you are fighting someone that requires you to to run away from melee range, I’d save the blood resource until you are out of melee range.
I only have quest reward gear, currently green Q10. Oh and the blue Q8 weapon rewards from tokens.
When given a choice, I pick +penetrate and +hit.
What Makes the Build Tick?
Inspired by the Sanguine Assassin by TheFieryFox, I already had the Templar Paladin deck, so I followed the Sanguine Assassin deck and invested in some fist passives.
What I’ve found is that while the DPS was indeed better, the build is suitable for dungeons where you have a healer keeping you up. I ended up tweaking it with some solo/survival abilities and now it’s pretty good for solo’ing content.
I like Open Vein because it’s so damn fast at casting (0.5 seconds). I dislike having a cast bar, so I stick to active/instant abilities. I always feel while casting I’m just getting my face smashed
Similar to Sanguine Assassin build, this deck plays on the synergy between Afflict (applied by Bloodsport on any hit) to allow Destiny at close range. Destiny does extra damage with Afflict, destiny fulfilled cashes in that damage. At the same time keep rolling on Penetration bonuses.
The original Sanguine Assassin build has a number of Area Effect abilities, I’ve exchanged them for survival abilities:
Stunning Swirl is the elite Active ability, aoe damage and stun, with only 30 second cooldown.
Liquidation for more aoe damage (afflict!) and a bit of healing, also 30 seconds cooldown.
Martial Discipline (with Regeneration) is the oh-crap button, every 45 seconds.
I’ve also kept the Flight of Daggers (elite passive) for more aoe/afflict damage.
Between Flight of Daggers and Open Vein, I’ve found that targets are almost always afflicted.