Normal and Elite Levels
The Polaris dungeon uses a Cthulhu theme, with players traversing a wrecked cargo ship. The instance uses Viking sea zombies and Cthulhoid inspired monsters. The normal version of the dungeons is tuned for Q2 and Q3 green tier players (although some may find waiting until Q3/Q4 to be safer). In it’s normal form, the dungeon does not need a specialized tank/healer, but it does benefit from one. Should a group lack a tank/healer, all players should consider running in some form of survival build (dps/heal build with balanced dps/hp/heal gear).
|1||Polaris||55, 243||At docks|
|2||Polaris||187, 231||Under stairs after first boss (kill mob)|
|3||Polaris||291, 311||In Varangian first combat area|
|4||Polaris||317, 192||Hidden Crate, see guide|
|5||Polaris||451, 163||After Primordial dweller|
NOTE – The mob for Polaris #2 is not immediately visible. You have to fully approach to activate him. He initially appears to just be a non-specific mound of spikey mud/dirt.
Within polaris is a locked container. The container code password is the 4 digit code written on the site of the container. You put it in, hit “Ok”, the screen blanks. Then enter it in again, hit ok. If you enter it in a 3rd time, and hit ok the probe will unlock! (you are welcome)
Polaris: Damage Taken by Boss
The elite version of Polaris is a Q10 instance. The instance is tuned for players in blue Q8/Q9 gear from the final normal dungeons. Players entering the dungeon in full green, Q10 gear may find progress difficult. The elite bosses have the same mechanics as the normal bosses. However, damage is substantially increased. DPS and Healers should consider a minimum of two hp talisman to survive periodic special effect damage. A full tank and healer are needed for all bosses and the final encounter benefits from a backup healer.