The Sanguine Assassin build was designed by TheFieryFox and submitted via our build submission tool. The build works from blades and blood magic and is designed for elite level dungeons.
- Grass Cutter,
- Blade Torrent,
- Clearing the Path
- Twist the Knife,
- Destiny Fulfilled,
- Fatal Flourish,
- Sharp Blades,
- Salt in the Wound,
- Iron Maiden
Export This Build
You can find this build on Drakkashi’s Deck Manager. From there you can import it into game using the Viper Deck Manager interface! Use the Deck Panel on Drakkashi’s wheel and the Export Button. Copy the VPM link using the “Copy Code” button and place it into your Viper Deck Manager. Note – this assumes you are using Viper’s outstanding Deck Manager UI add-on.
The main elements of this build focus on setting up an afflicted state, using powers than exploit this, and having powers generate higher penetration chance to fuel passives that proc during penetration.
The bloodsport passive allows the user to take any powers they want for setting up affliction. Otherwise you’d be stuck with specific powers to activate that on an opponent. The penetration builder will generate up to 5 whenever you cause affliction, so in 5 hits, you’ll have all 5 stacks giving you 150 penetration rating that stays active as long as you connect an attack due to the bloodsport passive. You also have salt in the wound which isn’t a lot of damage, but because it is whenever you apply afflicted, every attack that lands will do the extra damage, so it becomes a flat DPS increase across the board.
The Destiny Fulfilled is there because consuming the effect does a lot of damage and can penetrate on its own, even if the Destiny blade strike did not. Twist the Knife and Iron Maiden play off of the penetration procs. Iron Maiden give you a 10% boost to penetration whenever you penetrate a target that is afflicted and Twist the Knife gives you a 3% damage buff stacking up to 3 times for 9% damage increase whenever you penetrate regardless of the target’s condition. Finally, Sharp Blades is to get more kick out of the Blade abilities because they are doing more DPS overall compared to the Blood powers, so you want as much damage out of those as possible with this build.
If you want to change this around, the thing to keep in mind is the passives are focusing on setting up affliction states and keeping penetration as high as possible with available passives. Also the active powers tend to exploit afflicted states and penetration is just icing on top of that. There are other powers that can exploit affliction and you can feel free to tweak the AoE type abilities for whatever works best for you. Infection may not be the best Blood based AOE power, but works well for the situations I’ve been in so far.
This build is best at melee range. Use Grass Cutter to deal damage and build resources. The bloodsport proc will have a short dot on the enemy allowing Destiny to exploit that. Once destiny is used, you should ideally have 5 Blood resources. Use three consecutive bloodshots (The self-inflicted dot from not having six blood resources should be negligible but can use a quick Grass Cutter to avoid it) and once you are out of resources repeat the process.
There are AOE abilities as well. Use Blade Torrent as an AoE spam attack to deal damage, leave a dot b/c of bloodsport, and build resources. B/c of the DoT, the Clearing the Path ablity will penetrate all targets hit provided they still have the DoT on them. The Infection ability can be used twice in a row to deal damage and leave a dot on the enemy. The DoT will detonate if the enemy dies with it still on from Infection.
Bloodline is in the build when ranged is necessary. Because melee sometimes has to back off due to a ground effect that would kill or incapacitate you, having something to run around and hit an enemy at range is useful. This will build a resource for each weapon to if you need to stay at range, stick to your Bloodshots and then when you can reengage at melee range, toss off a Destiny if there is an active DoT on the target.
Because this is DPS +hit is the first priority. Extra bonuses will be largely irrelevant if you can’t hit anything. Aside from that, the main bonus here is penetration. This build focuses on gaining multiple penetration bonuses or benefits that come from penetrating. The more penetration you have, the more damage output you’ll get out of the build.