This build uses a weakening trigger to synergize a number of damage and mitigation effects. The build has worked well through elite dungeons. It is a relative easy build to put together for those on an AP budget.
Smash (Hammer) – 1AP
Escalation (Chaos) – 1AP
Razor Shards (Hammer Pit) – 9AP
Call for Eris (Chaos) – 1AP
Stoicism (Turbulence) – 50AP
Reality Fracture (The 4th Wall) – 27 AP
Blowout (Hammer Pit) – 34 AP
Turbulence (the Fourth Wall) – 21AP
Forged in Fire (Battering Works) – 50 AP
Below the Belt (Hammer) – 1AP
Intensity (Chaos) – 1AP
Paradigm Shift (Chaos) – 2AP
Inevitability (Building Blocks) – 12AP
Agitator (Turbulence) – 12AP
This build uses two builders, since both contribute useful weakened effects. Smash (with Below the Belt passive) provides one of the easiest accesses to the Debilitate debuff (target damage output weakened up to 30%).
Escalation (with Intensity passive) provides pbaoe hate generation, access to the Exposed debuff (target takes up to 30% more damage) and keeps a near constant minor ward (7.5% reduction from all damage sources). Escalation also triggers the Turbulence passive, giving you roughly 150 bonus to your evasion.
Additionally, since your builders both generate the weakened effect, you are routinely triggering Paradigm Shift (up to 150 bonus hit rating) and Inevitability (flat 10% bonus to evade).
The Razor Shards finisher is a hate generator which also boosts the hate level of your next attack. Use Razor Shards and follow it up with either Call for Eris or Smash to significantly boost hate without burning a taunt.
The build also features Stoicism (hate generation with increased mitigation). Stoicism works wonderfully at the opening of a fight and between transition phases to pickup extra agro. While it also provides some survivability, it’s real power is that boost to hate generation.
Blowout extends your health bar and Forged in Fire gives your healer a bit of help for those fights where you take some spike damage.
Open with stoicism and razor shards since it should be at full resources outside of fights. From there alternate Smash and Escalate until 5 Resources, use Reality Fracture and Blowout on your first cycle (this is when it’s completely safe for DPS to go all out). From that point on cycle your builders with Razor Shards and Call for Eris (depending on your chaos finisher, Razor Shards may be best used last). After the initial round, use Reality Fracture and Blowout on cooldown, even if firing with less than full resources.
I often rotate the Call for Eris active depending on the situation. Karma provides pbaoe damage with a heal to next target.