Elite/Nightmare Healer Build Fist/AR
Submitted by Wildcards
I started off in TSW playing a Fist/Blood Healer using the AoE Shield system, plus Fist direct & HoT’s to keep my group alive. After hitting Elites I started to find myself using Shields less and less. It seems to generate too much aggro for the actual healing it provides. Most of the time in instances the group is spread out so I find myself reverting to the Fist Heals almost all the time and the only time I found it perhaps a Necessity was in Hell Eternal vs Inurers, however I discovered Shelter can out heal the AE DoT easily.
I tried using the AR direct heals requiring DPS on the opponent. TBH i found the controls clumsy and another thing to think about, when as a healer my eyes are drawn to awkward parts of the screen, watching health, timing heals, whilst avoiding all the AoEs, I found adding damage to it counter productive and taking me more time to deliver effective healing. Further to that, I find the benefits the passives this build gives to HoT crits more effective.
Been Hitting Nightmares last few days. I currently have all the best Elite Gear and am working on signets to improve my kit but its still not enough lol. I can overcome the bosses dps with hps, obviously the more effective your heal rating the better the heals. It goes without saying problems arise when the group gets AoE’d or the tank takes mass damage but this can be overcome with the insta AE Heals and 90% of the time my groups survive it.
Anyway, thought I’d share:
Feral / Assault Rifle
A: Cauterise (Builder, Heal/HoT)
A: Empathy (Insta Heal, 30s timer)
A: Creature Comfort (HoT)
A: Platoon (Moderate AE Heal, 30s timer)
A: Fired Up (Large AE Heal/HoT, 30s timer)
A: Shelter (Small AE Heal/HoT)
A: Mass Confusion (AE Detaunt)
P: Empowerment (Provides a Heal on HoT Crits)
P: Glimmer of Hope (15% chance of +Heal on HoT’s)
P: Making Amends (+10% to HoT’s)
P: Shadow Medic (+7.5% Heal strength)
P: Brawler (+15% to Crit Power)
P: Hot Iron (Heal counter x7 +50% to 8th Heal)
P: Subtlety (Detaunt)
Primary stats for this build are Heal and Crit Rating. There is a powerful Healer Helmet that can be picked up from the last boss in Hell Fallen which gives a massive +495 Heal and as massive crit bonus every time you crit, every 20 seconds. This boosts my Crit rating up to around 98% which works well with this build. The key point to the success of this build is Glimmer of Hope and Empowerment. Ive tested this and they crit on average every couple of seconds. adding an extra 50%+ to the power of the skills that create the HoT. I swear by them.
Tactic. Upon start of a fight in Nightmare, or a tough Elite. Allow Tank to get Aggro, Spam Cauterise. When health drops to 80%, use Creature Comfort to bring back up and continue cauterising. I always keep my Feral points charged so I can drop Comfort whenever needed, I treat it like an insta heal. If Tank HP gets to 50%, throw down Comfort and Empathy, If Health gets really bad, I use both my insta AE heals, Comfort & Empathy. This can heal around 8000hp taking around 2 seconds to activate them all. Likewise. If the rest of the group is taking damage. You can activate your AE heal, especcially for those “Oh shit!” moments, and heal other members of the group to full easily. If theres an AE DoT Gather everyone together and use Shelter, the heal + HoT Crits will easily outheal 99% of DoT’s. Lastly use Confusion if mass adds arrive and you need to lose aggro.
HoT Iron is my only maybe skill for this build, as I havent found anything better. You could swap out for the +10% for HoT’s. But I dont really go on the power off HoT’s, merely stacking as many as I can as Empowerment/Glimmer of hope provides the same Heal benefit no matter the power of my HoT’s.
Key points to note in a group, if your the Healer and the Tank dies. Its your fault. If the Healer dies, its the Tanks fault. If DPSers die its their own fault as they arent avoiding AoE’s. That said, I can keep my DPSers alive with this build, provided they dont hit 2k+ damage. If you find a DPSer keeps dieing, get him to up his HP to 3k and that ussually holds it. An alive DPSer with good damage is more use then a dead one with amazing damage. If your finding you cant outheal the DPS of boss. Take a look at the spells hes casting, if he isnt casting, you need better gear.
Like anything in this game, the build requires good healing kit. But ive found this foolproof in elites, and able to beat dps in Nightmares. This is a really cheap and effective build to get. Like I say, I pretty much have every healing build in the game, and this is my preference. Hope it helps.
EDIT: I replace surgical with Creature Comfort as it provided better healing numbers to the Tank during Nightmares. If you find at lower levels it difficult to heal with this just swap it back. As a result ive also swaped out Healing Sparks for Making Amends.