Selected Memories is an infiltration mission taking place in the Carpathian Fangs playfield. This mission has the player back-tracking the work of Lydia, a Phoenician (and former Orochi) agent. This TSW Guide, as with all of our quest guides, uses spoiler text so that you only receive a solution for the step you need help on. Simply click the appropriate help spoiler to reveal the solution you need.
Selected Memories: Tier 1
“Gain entrance to the Soviet Base.”
Need Help Finding the Soviet Base?
Pass through the hallway at 1130, 881. Avoid detection by working around the patrols. Quest updates to “Find the hangar entrance” Follow the right wall, Type-X mobs have horrible back vision. Use the shipping crates to get up on the building at 1199, 1015. The guard at the west end of the house is facing SW. Wait for the patroller to go past and then dart to the NW. This leaves you at a fence hole at 1185, 1044.
Selected Memories: Tier 2
“Find the hangar entrance.”
Need Help Entering the Hangar?
There is scaffolding at 1121, 965. You can work your way up it to get in. From here, you have to drop down (not use the stairs) onto the nearby stair well. You then need to traverse a set of poison pipes (wait for the effect to end). After that you must head up a set of scaffolding and wait for the guards to cycle. You can then attack a nearby canister, which will kill one of the guards as he passes. After that it’s past one more set of gas vents and you are at Tier 3.
Selected Memories: Tier 3
“Find the room where the secret documents are stored.”
Need Help Finding the Secret Documents?
You can find an easy crate to hide behind at 1132, 967. There is a dial at 1203, 998 that activates gas. There is a canister nearby you can attack. When the canister has full damage it starts a count down to explode. This causes the nearby guard to advance, opening the access to the secret room.
Selected Memories: Tier 4
“Gain access to the container.”
Need Help Getting to the Container?
Climb the ladder. Turn off sprint before hitting top or you will probably fall off. Don’t explode the front of the crate, use the back door.
The Cellar Door is an infiltration mission given by Silviu Dimir in the Shadowy Forest. To say the least, Silviu and his mama are quite unsavory people. In this quest, you will be rescuing Fae captured and imprisoned by the Dimir family. This TSW Guide, as with all of our guides, is spoiler enhanced so that you only receive help for the step you need help on. Simply click the appropriate help spoiler to reveal the solution you need.
The Cellar Door: Step 1
“Find the entrance to the cellar.” Enter the cellar
The Cellar Door: Step 2
“Explore the cellar”
Need Help Getting past the Security System?
Disable the west block security system. At the point where you see the first security camera, there is also a vertical laser wall that does not appear until you get close to it. You can work your way under the camera and find a back room with a switch, throw it.
The quest updates to “Release the door to the north block.”
“Head deeper into the cellar.”
Need Help avoiding the land mines?
The next room is full of land mines. Move through this room using a zig-zag fashion.
The Cellar Door: Step 3
“Search the cells for survivors.”
Need Help Finding Survivors?
Set the switches to 1 1 0 (left and middle down and right up) To release the prisoner and not get attacked by mobs, first release the middle lever, then the left. “Get the prisoner out of his cell.” Run over to the cell to free the prisoner and update the quest. Set the switches to 1 1 1 (all down) to advance after freeing prisoner
The Cellar Door: Step 4
“Release the doors to the east block.” “Disable the east block security wall.”
Need Help Avoiding the Ghoul?
This ghoul wanders in a clock-wise circle. He doesn’t have very good back awareness. Just wait for him to pass you and walk right into find the next switch to help the Damir advance.
There is a pack of three ghouls and a boss ghoul. You can kill the pack of ghouls. I killed the ghoul boss to bypass him. However, this will cost you a stealth completion!
Need Help with a Stealthy Finish?
There is actually a second way to do it. To the right is a set of rotating laser walls. Simply stand and wait for the wall to cycle and then move. After two moves you can throw a switch.
These laser walls rotate, be patient and wait for them to change. There is a switch nearby to complete the step
Sins of the Father continues the players investigation into the background of Doctor Varias’ father. The player has likely previously met Doctor Varias while working on the Red Handed investigation. Dr. Varias will not give out Sins of the Father until you complete two item quests, the Briefcase (1064, 615) and Red Hands aren’t Idle Hands (648, 1322). This TSW Guide, as with all of our quest guides, uses spoiler text so that you only receive a solution for the step you need help on. Simply click the appropriate help spoiler to reveal the solution you need. This is a fairly lengthy infiltration mission, so our video enhanced guide is in two parts!
Sins of the Father: Video Guide, Pt.1
Sins of the Father: Step 1
“Enter the Underground Bunker”
Go the observatory in the NW. You find a solo instance.
Sins of the Father: Step 2
“Search the facility for information.”
Need help finding your way around in the dark?
There is a computer terminal on the opposite side of the room. Go ahead and use it. Read everything, item #3 will advance your quest. Welcome to a very, very dark area. You read that the servers are operating on emergency power and will reboot on power up. Checking the laboratory updates.
“Reach the reactor section.”
Need Help Reaching the Reactor?
Grab a fuse from the fusebox. (area 1), Power area 2 and gran the wire in area 2. Due north, up the long hallway (past one robot guard) is a switch that needs repairing. Your fuse and wiring will do the trick. Cycle power to the area by returning to the computer terminal and then return and throw the lever.
You are in the southern most room on entry
Sins of the Father: Step 3
“Initialize the activation sequence for the reactors.”
The new area features a hallway running east to west, with four reactors (two on the south side, two on the north side). The reactors are numbered, clockwise starting with the SE reactor. There is a computer in the hallway right outside the #1 reactor. You will use this to cycle power and reset the reactivation sequence.
Need Help Sequencing the Reactors?
In the room with Reactor 2, you find a dead body. The body is carrying a note with the activation sequence (4,2,1,3). That’s the order you need to power up the reactors. If you have already clicked on a reactor or two, head back to the computer terminal and reset the sequence. Once that’s done, follow the 4,2,1,3 directions and the reactors will power up.
Be warned, though, that the reactor activation will start up all electricity – including station security systems!
Sins of the Father: Video Walk-through, Pt. 2
Sins of the Father: Step 4
“Reach the server room.”
This step places you in a winding, east-west hallway. The hallway is littered with active security cameras and a number of cubby holes to hide in while waiting for camera to change orientation. Should you delay in a camera’s viewing area too long a warning cycles, activating nearby machine gun turrets. The machine guns don’t hit too hard, but you will not be able to destroy them either. In my experience, they deactivate if left alone for a bit.
Need Help with the Robot?
Just before you reach the northern rooms, you encounter the lone robot guard for the area. He traverses the upper hall area and stands looking into the northern rooms for a few moments. There are some crates just past him you can hide in. Entering the northern rooms updates the quest to
“Locate the main console.”
Need Help Deactivating Some Lasers?
The main console is in the eastern-most wing and the two rooms leading to it are riddled with lasers. Each room has two deactivation switches, the switches are always on the west wall (opposite the direction to the main computer).
The first room switches must be activated NW followed by SW. You can reach these via the center of the room, you do have to jump over a few ground lasers and avoid a single camera. Remember, you can jump over roughly shoulder high computers.
The second room switches must be activated SW followed by NW. You reach the first switch via the center of the room. Jump over a computer terminal on the south side and then wind around until you are back out to the SW. The second switch is reached by traversing the outer ring of the room counter-clockwise after fixing the first switch. Be warned, there is a double jump on your way to this switch. It’s easy to forget one!
This frees up access to the main computer. There is a single switch as you enter the computer area, throw it and the quest updates to “Retrieve the elder Varias’ research data.” Use the nearby computer and read through the research options.
Sins of the Father: Step 5
“Reach the research facility.”
The computer facility is the southern set of rooms in the section of the building you are currently in. Before heading there, though, there is an interaction item on the table. Using it finds a key card, which comes in handy for entering the next area. Remember to avoid the big robot in the hall! Entering the southern wing updates the quest.
The quest updates to “Vent the laboratory and override the lockdown.” The first room you enter has two security camera, a host of machine guns, and three interaction objects (a power control console, a lockdown override console, and a ventilation system activation switch).
Need Help Overriding a Lockdown?
Following your quest journal, the correct order of activation is – power up the area using the power control console, vent the area using the ventilation system activation switch, and then override the lockdown at the lockdown override console.
The quest updates to “locate Prototype XL-239.” The Prototype is the Sins of the Father referred to in the quest title. The elder Professor Varias is responsible for this monstrosity’s existence. It’s hard to miss 239, he’s big… very, very big. When you target him, your quest updates to “Kill Prototype 239.”
There are a couple of switches you can throw that activate machine gun turrets. These can help you during the fight (I believe they need to be reset a few times, as they time out). I just killed 239 and finished the mission.