Mortal Sins, TSW Story Line
Carpathian Fangs Steps: 21-29
The story prior – Mortal Sins 1-20
Mortal Sins concludes in the Carpathian Fangs playfield of Romania. In this segment, the players race against time to put an end to Mara and to uncover the secret plot unraveling the Gaia engines. The players will continue to work towards fulfilling the prophecy of the Eagle, the Owl and the Dragon. This TSW Guide, as is normal for our guides, contains spoiler text so you only get hints on the step you need help.
Mortal Sins: Step 21
“Go to Carpathian Fangs.”
Mortal Sins: Step 22
“Find one of Mara’s messengers.”
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Mortal Sins: Step 23
“Follow Emma.” Emma leads you to 901, 878. This gives you an intensive cutscene with flashbacks tying Emma and the Prometheus Initiative together.
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Mortal Sins: Step 24
“Find the One.” Follow Emma again. Emma leads you to the house at 635, 638.
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Mortal Sins: Step 25
“Join Callisto at Mara’s Palace.” Hop into the moat and traverse to the cavern near 343, 963. “Enter the Palace Below.” You enter the instance.
“Find a way to unlock Mara’s chambers.”
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“Enter Mara’s Chambers.” Head through the door. Mara awaits. She may be a hard fight, build depending. She summons adds to her aid and she casts a wide area pbaoe.
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Mortal Sins: Step 26
“Enter the Breach.”
Mortal Sins: Step 27
“Follow Emma”
Mortal Sins: Step 28
“Follow Emma into the chasm.”
Mortal Sins: Step 29
“Find the source of the energy.”
You pass through a portal and receive the message “Find a failing Gaia engine.”
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The new area has a number of beasts in it.
There is a portal right where you exit, take it. Enter the Gaia engine where you land. The 4th pod is out of tune, fix it. The quest updates to “Find the next failing Gaia engine.” Keep following the portal fragments until you find an engine with a way in.
After about three portals you find the way in. The 2nd pod is broken in this one. The quest updates to “Find a way to enter the crater.” Keep taking portals until you land on one without a new direction to go. Hop off and run uphill.
The quest updates to “Repair the prison or attack it.” Now its time for the big choice. If you choose to repair the prison (using the audio clues), you side against the dark matter. If you free it, who knows.
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Mortal Sins concludes with a return from the angelic (or dark angelic) visitor from the introduction dream. This prison has been restored, but others made other choices. There will be more challenges ahead. The story pauses!













