Our “My First 60″ builds are targeted for about 60 ability points — Q2/3, Kingsmouth obtainable. They represent the initial builds for a player starting the game, but wanting to play a focused role. Thus, My First 60 builds are incomplete and NOT intended for mid-game or later play.
We developed our “Blue Mountain Specials” to address the increased difficulty players encounter as the leave Savage Coast (Q4-Q5) and enter Blue Mountains (Q5-Q6). These TSW Build types are designed to enhance survivability when soloing.
Build Notes: Our “My First 60″ builds are targeted for about 60 total points. They represent the initial builds for a player starting the game, but wanting to play a focused role. Thus, inner wheel builds are incomplete builds and NOT intended for mid-game or later play.
We occasionally create builds based on reader request. In this case, the reader was looking for a survival oriented build with a chaos base. The build has not been tested. However, it works from a base similar to our other MF60 survival builds, so it should perform well.
This build requires just under 60 total AP to put together. The build uses one builder, Escalation. This is a lower damage builder than some of the other fist/chaos options, but it is does damage to multiple targets. Further, combined with the Intensity passive, escalation is building up the exposed weakened effect, increasing your damage output by as much as 30%. The weakened effect is triggering processes for the Paradigm Shift and Gunsmoke passives, causing your subsequent attacks to hit more often, for more damage respectively.
While escalation is an AOE, this build has been assembled as a single target build. Your chaos finisher, Call for Eris does substantial single target damage as does your fist finisher, Wild at Heart.
This build features two utility abilities. Illusion is there for those situations where a bit more defense would be helpful. Go for the throat is your elite ability, a single target 5-second stun. Right after using Go for the throat, follow up with Paradox, which exploits impair for additional damage.
As with any survival build, this build has a few healing sources built in. Nurture exists to provide some on-demand healing and can help keep a constant heal over time running if rotated frequently. Nurturing Gift increases both the heal and heal duration of of Nurture. Lick Your Wounds keeps a constant heal effect running as your damage output stacks up.
This is a very straight forwards build. Consider opening with Go for the Throat and Paradox for a nice 1-2 punch. Follow that up with Wild at Heart (fist resources should recharge out of combat) and you will have put some serious hurt out right at the start of the fight.
Your standard combat rotation is Escalation x5, Call for Eris, Wild at Heart. Rotate in Nurture roughly every full rotation to keep the hot effect running. Use Illusion early in fights against duo’s, giving you a bit more defense until you take out the first target.
Illusion, Go for the Throat and Paradox should be used on recycle. Later on, if you face targets with significant special attacks, save GffT to interrupt those abilities. Always use Paradox immediately after GffT.
Our general rule of thumb for MF60 builds is:
Get a finisher equipped for each weapon asap (go deep in Primal)
Pickup any cheap passives that synergize with your builders (Gunsmoke and Paradigm Shift)
Go deep in the cell that provides the most remaining used abilities (not really relevant for this build)
Grab remaining abilities based on cheapest to equip
Talisman are very important parts of making any build work. Survival builds require talisman from all three factors (high hit point pieces, high damage pieces, and high healing pieces). I would aim for 50% high attack power pieces (all three major’s get you here), 30% high hit point pieces (all three minor’s get you here) and 20% high heal pieces (head piece alone gets you here).
You will probably have enough +hit from the stacking paradigm shift. Look for gear that adds either critical rating and critical power, or gear that adds penetrate. However with most early game gear, focusing on the primary stats (atk, hp, heal) is more important than the glyph secondary stats.