Virgula Divina

Virgula Divina: Templar Faction Quest

The Previous Chapter in the City of the Sun Gods

Virgula Divina is the Templar interlude quest between Egypt’s Black Sun, Red Sands and Romania’s Mortal Sin story line quest.  Just a brief note up front – I really, really enjoyed this quest.  Kudos to the writers.  The quest involves exploration of a destroyed Orochi research facility in London.  The quest is high on spookiness!  As with all of our TSW Guides, our Virgula Divina guide features spoiler text.  By revealing the text for the help portion you need, you avoid spoiling the rest of the quest!

 Virgula Divina: Step 1

“Report to Richard Sonnac.”  Richard complains overtly about the Orochi group.  Their meddling and incompetence seem to trigger all sorts of problems.  Their access and influence presents doing anything about them.  Richard even pays the Illuminati a veiled compliment as worthy rivals.  He asks you to look into the Orochi.  You are sent to the Horned God.

You speak to Konrad Engel and Zamira Vata.  Konrad lost his place on the council by questing Orochi activity.  He informs you there is an Orochi building right here in London.

Virgula Divina: Step 2

“Find the front for the Vali institution.” 

Need help finding the Vali institution?
Spoiler:
The Orochi entrance is downstairs at 213, 391.  “Search the construction area for a way to bend the bars.”  You find a crowbar at 198, 384.  “Pry open the barred window.”

 Virgula Divina: Step 3

Upon entry you are told “Investigate the Amity house.”  Go through the cracked window (something bad is afoot).  “Find he first clue to unlock the door.”  There is a keypad at the door.  Use the class photo on the wall to the right of the door.  This shows you a picture of young girls.

Virgula Divina: who are these girls?

 “Find the second clue to unlock the door.”  Check the bookshelf.  Each book you click triggers a cut-scene with a baby.  The wrong book gets a “no.”

Need help finding the right book?
Spoiler:
The correct book is on shelf 13.  “All the things one has forgotten scream for help in dreams.  Jenna.”

“Find the third clue to unlock the door.”

Need help finding the third clue?
Spoiler:
The third clue is actually the photo on the wall.  If you watch it long enough, a girl appears in the top left corner (a whoosh sound happens in the room).  Look at the photo as soon as she appears.

“Leave the playroom.”

Need help with the password?

Spoiler:
Jenna’s password is 3433.

 “Find out why Vali was observing the Playroom.” 

As you come around the corner, you see a small child run off.  Follow her upstairs.  You see her run off again as you come up the stairs.  She runs through a set of Orochi equipment, you have to go the other way.  In the Orochi control room, you find a very messy scene.  At the foot of one dead body is a paper, pick it up.  A very creepy message ends the story “2789 is manifesting again, isolate until she learns.”  There is also a reference to sisters being separated.

 “Search the office level for further data.”  Follow the destruction into the Orochi offices.  You want the offices of Dr. Harrison Conrad, Ph.D.  His office has several pictures that can be inspected and a computer.

One of the pictures is at Jack and Wendy’s bed and breakfast in Kingsmouth.  Dr. Conrad has a Doberman Pincer in the picture.  Try to use Conrad’s computer.  Use option #1.  This gives you the input “Facility Layout.”

“Find Dr. Conrad’s password to access the floor plans.”  Password hint is “My best friend.”

Need Help with Dr. Conrad’s password?
Spoiler:
Go back to the observatory room.  In addition to the dead bodies, there is a computer terminal that can be lit up.  Once activated you see six security cameras.  Two have a dog.  Click on all you can for some spooky fun!  Camera 4 has what you are looking for, a dog sitting by a bowl.  The bowl has the name “Eugene.”

“Enter the Hidden Laboratory.” 

Yep, it just keeps getting creepier.  “Defeat the entity.”  On the far side of the room is a surgical saw, pick it up!  So, this fight is rather interesting.  You can’t actually hit her.

Virgula Divina: Facility layout

Need Help defeating the entity?
Spoiler:
You have to hide from her fireballs.  There are two spots in the room that can be safe.  One is behind a set of walls, immediately to your left as you enter.  The other is behind stacked tables on the far left side of the room.  If the entity can see you, she can hit you.  You have to be out of line of sight to dodge the fireballs.

 

Virgula Divina: Safe Spot

 Need Help Defeating the Spirit?
Spoiler:
After dodging a few (and she moves around each time), a purple circle appears in the center of the room.  Stepping into it puts you into a spirit void.  This lets you interact with shackles on the girls body (laying on table to your left from entrance).  Once you unlock two shackles, you get a cut-scene.  I had to go through a few phases of hide and seek before I got two shackles undone.

Virgula Divina: Operation

“Search for information on the other girls.”  You check out the files (top left) and the quest advances.

 Virgula Divina:  Step 4

“Talk to Callie James.”  This is Galahad’s squire in the park.

 Virgula Divina: Step 5

“Return to Richard Sonnac.”  Vampires and an Orochi lab in danger, sign me up!  Who is Carmen?

Virgula Divina: Step 6

“Travel to Transylvania through Agartha.”  Simply entering Translyvania ends this quest and starts the next one.
The Next Chapter: Mortal Sins

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3 Responses to Virgula Divina

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