This build uses a weakening trigger to synergize a number of damage and mitigation effects. The build has worked well through elite dungeons. It is a relative easy build to put together for those on an AP budget.
Smash (Hammer) – 1AP
Escalation (Chaos) – 1AP
Razor Shards (Hammer Pit) – 9AP
Call for Eris (Chaos) – 1AP
Provoke (Turbulence) – 9AP
Mockingbird (Turbulence) – 27AP
Stoicism (Turbulence) – 50AP
Turbulence (the Fourth Wall) – 21AP
Gnosis (Chaos) – 1AP
Below the Belt (Hammer) – 1AP
Intensity (Chaos) – 1AP
Paradigm Shift (Chaos) – 2AP
Inevitability (Building Blocks) – 12AP
Agitator (Turbulence) – 12AP
This build uses two builders, since both contribute useful weakened effects. Smash (with Below the Beltpassive) provides one of the easiest accesses to the Debilitate debuff (target damage output weakened up to 30%).
Escalation (with Intensity passive) provides pbaoe hate generation, access to the Exposed debuff (target takes up to 30% more damage). Escalation also triggers the Turbulence passive, giving you roughly 150 bonus to your evasion.
Additionally, since your builders both generate the weakened effect, you are routinely triggering the Gnossis (bonus damage), Paradigm Shift (up to 150 bonus hit rating) and Inevitability (flat 10% bonus to evade).
BUILD UPDATE – Consider slotting Gunsmoke instead of Gnosis. Gunsmoke does 2x the damage of Gnosis.
The Razor Shards finisher is a hate generator which also boosts the hate level of your next attack. Use Razor Shards and follow it up with either Call for Eris or Smash to significantly boost hate without burning a taunt.
The build also features Mockingbird (hate generation with a small self heal) and Stoicism (hate generation with increased mitigation). While there are better “pure defense” utility abilities in the game, Mockingbird and Stoicism both extend the tanks health bar while adding hate generation. On top of that, the abilities each have relatively short recycles. The 20 seconds uptime on these combined buffs means that you can theoretically keep a hate generation and extended hitpoint effect on yourself roughly 70% of the time. Provoke is there for those situations when you absolutely have to get agro.
Alternate Smash and Escalate until 5 Resources, use Razor Shards and Call for Eris (depending on your chaos finisher, Razor Shards may be best used last). Open with Stoicism first, fire Mockingbird when Stoicism effect ends. After that cast your hate builders on recycle.
I often rotate the Call for Eris passive depending on the situation. For large add fights, Reality Fracture provides a targeted aoe finisher with still more threat generation. Karma provides pbaoe damage with a heal to next target. Consequence is a good choice if you face a boss with significant damage output.
The build does not feature a passive elite ability. Shield Formation (Hunkering Down), Forged in Fire (Battering Works), Prodigal (Shell Game), or Close Quarters (Restricted Access) are all potential fits to this build. Consider replacing either Inevitability or Turbulence with an elite passive.